Broadmedia Corporation (4347.T)

JPY 1609.0

(0.5%)

Market Cap (In JPY)

11.46 Billion

Revenue (In JPY)

14.17 Billion

Net Income (In JPY)

680.11 Million

Avg. Volume

26.51 Thousand

Currency
JPY
Country
Communication Services
Open
-
Prev. Close
-
Day Range
-
Year Range
1012.0-1915.0
PE
-
EPS
-
Beta Value
0.333
ISIN
JP3268830001
CUSIP
-
CIK
-
Shares
-
Earnings Annoncement
-

Company Profile

Sector
Communication Services
Industry
Entertainment
CEO
Mr. Taro Hashimoto
Employee Count
-
Website
https://www.broadmedia.co.jp
Ipo Date
2002-03-19
Details
Broadmedia Corporation engages in information technology and content distribution business in Japan. The company operates through five segments: Studio/Contents, Broadcasting, Technology, Education, and Others. The Studio/Contents segment produces and distributes feature films; sells DVDs and Blu-ray discs; sells TV broadcasting rights; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.