Market Cap (In JPY)
11.46 Billion
Revenue (In JPY)
14.17 Billion
Net Income (In JPY)
680.11 Million
Avg. Volume
26.51 Thousand
- Currency
- JPY
- Country
- Communication Services
- Open
- -
- Prev. Close
- -
- Day Range
- -
- Year Range
- 1012.0-1915.0
- PE
- -
- EPS
- -
- Beta Value
- 0.333
- ISIN
- JP3268830001
- CUSIP
- -
- CIK
- -
- Shares
- -
- Earnings Annoncement
- -
Company Profile
- Sector
- Communication Services
- Industry
- Entertainment
- CEO
- Mr. Taro Hashimoto
- Employee Count
- -
- Website
- https://www.broadmedia.co.jp
- Ipo Date
- 2002-03-19
- Details
- Broadmedia Corporation engages in information technology and content distribution business in Japan. The company operates through five segments: Studio/Contents, Broadcasting, Technology, Education, and Others. The Studio/Contents segment produces and distributes feature films; sells DVDs and Blu-ray discs; sells TV broadcasting rights; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.
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